These recipes should be dealt with just as in a traditional cookbook: feel free to add spice to suit your personal taste.ĭefining good orientations for your bones What we will see here are best practices that should apply to most situations. Of course, a skilled animator should be able to achieve an amazing piece of animation even with a very simple rig, but the job of a character rigger is to make the animator's life easier.īecause every animation project has its own sorts of challenges and demands, there is no absolute right or wrong way to build a character rig. It has to be straightforward enough to be used instinctively. On the other hand, an extremely complex rig can be a nightmare: the animator should not require a tutorial to be able to start posing a character. On one hand, if a rig is too simple it can be harder for the animator to give the character an "illusion of life". The rig must be complex enough to allow convincing movements for your charactersįinding an ideal balance between complexity of features and ease of use is the Holy Grail of character rigging. The rig must be simple enough to be used by the animator When creating a character rig, there are many aspects that you have to keep in mind, and two of them should be observed as major guidelines: Rigging is often referred to as one of the most difficult subjects in 3D animation. Bones can also be linked, creating a chain of hierarchically related bones. Similar to meshes, armatures also have an Edit Mode accessible through the Tab key, where you can add, change, and remove bones as you wish. Armatures can be added within the 3D View by pressing Shift + A and choosing Armature | Single Bone on the menu. To use an analogy, bones are for armatures as vertices are for meshes. In Blender, there is a special object called Armature, which can be described roughly as a set of related bones that are used to control a mesh. This is the principle behind Skeletal Animation, where objects called " bones" are used to control parts of our models. It involves creating special objects that move selected groups of vertices at once. Rigging is the process of creating a series of controls (the "Rig") to deform another object, which is often a character mesh. We need an easier way of moving our models, and this way is called rigging. Since a character model can be made of thousands of vertices, moving them individually across the 3D space is virtually impossible. After hours of careful and detailed work you have built a very appealing protagonist with a good topology for your next animation, but there's an issue: how do we make it look more life like, and also, how do we make it move? So, you've successfully modeled an awesome character in Blender. The animation topics deal with common situations found in real world productions, showing good practices to understand and overcome the challenges. All rigging tasks are accomplished with the built-in tools in Blender, without the complexity of coding custom Python behaviors or user interface elements. The rigging topics are divided by each region of the body (torso, limbs, face, eyes), and further separated by the specific topic (neck, fingers, mouth, eyelids, etc) for clarity. You'll see numerous examples and screenshots that guide to achieve various rigging and animation tasks, logically separated so you can understand each in detail. Each recipe covers a logical step of the complete creation of a character rig and animation, so you're not overwhelmed with too much information at once. The book offers clear step-by-step tutorials, with detailed explanations, screenshots and support files to help you understand the principles behind each topic. Bring your characters to life by understanding the principles, techniques and approaches involved in creating rigs and animations, you'll be able to adapt them to your own characters and films. This book offers clear, illustrative, and easy-to-follow recipes to create character rigs and animations for common situations. While modeling characters isn't the biggest of your worries, animating them to make them feel as-good-as alive is what differentiates a professional from an amateur. Blender is an open source 3D graphics application that can be used for modeling, rigging, animating, rendering and thousands of other things.
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